ColinHDev\CPlot\event\PlotWorldGenerateAsyncEvent: Called when a new plot world is generated.īut, be aware that every event with the AsyncEvent suffix is created with the help of the libAsyncEvent virion, which allows the creation of asynchronous event execution. ColinHDev\CPlot\event\PlotWallChangeAsyncEvent: Called when the wall of a plot is changed.ColinHDev\CPlot\event\PlotResetAsyncEvent: Called when a plot is reset.helper) is removed from a plot by a player. ColinHDev\CPlot\event\PlotPlayerRemoveAsyncEvent: Called when a plot player (e.g.ColinHDev\CPlot\event\PlotPlayerAddAsyncEvent: Called when a plot player (e.g.ColinHDev\CPlot\event\PlotMergedAsyncEvent: Called when two plots were successfully merged into one single plot.ColinHDev\CPlot\event\PlotMergeAsyncEvent: Called when two plots are merged.ColinHDev\CPlot\event\PlotClearedAsyncEvent: Called when a plot was successfully cleared.ColinHDev\CPlot\event\PlotClearAsyncEvent: Called when a plot is cleared.ColinHDev\CPlot\event\PlotClaimAsyncEvent: Called when a plot is claimed by a player.ColinHDev\CPlot\event\PlotBorderChangeAsyncEvent: Called when the border of a plot is changed. ColinHDev\CPlot\event\PlotBiomeChangeAsyncEvent: Called when the biome of a plot is changed.ColinHDev\CPlot\event\PlayerLeftPlotEvent: Always called when a player left a plot.ColinHDev\CPlot\event\PlayerLeavePlotEvent: Sometimes called when a player leaves a plot.ColinHDev\CPlot\event\PlotKickFromPlotEvent: Called when a player is kicked from a plot by another player.ColinHDev\CPlot\event\PlayerEnterPlotEvent: Sometimes called when a player enters a plot.ColinHDev\CPlot\event\PlayerEnteredPlotEvent: Always called when a player entered a plot.CPlotRedstoneCircuitIntegration: An addon for integrating the RedstoneCircuit plugin into plot worlds.ĬPlot provides a number of events that can be used to hook into the plugin's code.Ĭurrently, the following events can be used:.CPlotClaimAddon: An addon for performing certain actions (changing the plot's biome, border and wall) once a plot is claimed.If you use one of these plugins and want to charge users for certain actions regarding plots, you can head over to the economy configuration in the plugin's config.yml file. Features Economy Supportīy default, CPlot hast built-in support for the most commonly used economy plugins within the PocketMine-MP plugin ecosystem.Ĭurrently, this includes the following plugins: BedrockEconomy, Capital While it was always the goal to provide with CPlot an alternative with a whole load of unique features to MyPlot, the biggest focus is to provide a stable, lag-free and smooth experience for both server owners and players. While CPlot was meant to be closed-source to provide a good plot system for my server back then, I now decided to make it open-source so that other plugin developers, server owners and players have the possibility to benefit from CPlot. Over the years, CPlot underwent many rewrites, so it is no longer comparable with its version from 2019. But after running into problems with the old codebase, I started working on my own thing from the start, although my previous codebase was heavily influenced by MyPlot's code style. Originally, CPlot was meant to be an expanded version of MyPlot that should support many more features. I, ColinHDev, started the development of CPlot way back in 2019 after using MyPlot on my server for a few years. CPlot is a land and world management plugin for the Minecraft: Bedrock Edition server software PocketMine-MP.
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